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Posts

  • Jan 19, 2017

    Visualizing 3D Matrix Rotations

  • Jan 16, 2017

    Searching Waveforms

  • Jan 12, 2017

    Lua Closure Walkthough

  • Jan 10, 2017

    Closures

  • Nov 30, 2016

    Measure Twice, Cut Once

  • Sep 4, 2016

    Further Reading

  • Jul 24, 2016

    GPLGPU Walkthrough

  • Mar 2, 2016

    VideoCore QPU Pipeline

  • Feb 27, 2016

    Life of a Triangle

  • Nov 3, 2015

    Lost in Translation

  • Jun 11, 2015

    Quake Lightmaps

  • Jun 5, 2015

    Not So Fast

  • Apr 14, 2015

    The Mystery of the Missing Pixels

  • Mar 21, 2015

    Booting

  • Mar 1, 2015

    Automatic Cache Prefetching

  • Feb 21, 2015

    Improved 3D Engine Profile

  • Dec 22, 2014

    Mip-Mapping

  • Dec 7, 2014

    Branch Divergence

  • Dec 2, 2014

    Doom

  • Aug 22, 2014

    "It Works in the Simulator..."

  • Jul 5, 2014

    Write Back vs. Write Through Bake Off

  • Jul 4, 2014

    Messy Details

  • Jun 6, 2014

    Faster Than Light

  • May 28, 2014

    Keeping Score

  • Dec 8, 2013

    Memory Access Visualization

  • Dec 1, 2013

    Evaluating Instruction Set Tradeoffs Quantitatively

  • Jan 19, 2013

    Rendering, Fast and Slow

  • Dec 1, 2012

    Waiting in Line...

  • Nov 11, 2012

    Branch Prediction

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