Posts
Visualizing 3D Matrix Rotations
Searching Waveforms
Lua Closure Walkthough
Closures
Measure Twice, Cut Once
Further Reading
GPLGPU Walkthrough
VideoCore QPU Pipeline
Life of a Triangle
Lost in Translation
Quake Lightmaps
Not So Fast
The Mystery of the Missing Pixels
Booting
Automatic Cache Prefetching
Improved 3D Engine Profile
Mip-Mapping
Branch Divergence
Doom
"It Works in the Simulator..."
Write Back vs. Write Through Bake Off
Messy Details
Faster Than Light
Keeping Score
Memory Access Visualization
Evaluating Instruction Set Tradeoffs Quantitatively
Rendering, Fast and Slow
Waiting in Line...
Branch Prediction
subscribe via RSS